![Calculator Calculator](/uploads/1/3/3/4/133401636/827800587.png)
This ARK: Survival Evolved damage calculator can help you to find out how much absolute damage you will do to your enemies / dinos. You can calculate both the damage that you will do yourself, as that of your tamed dinos. In the near future, we might add the possibility to also calculate the damage you will receive when wearing a set of armor (if people would like to know this). However, for now it is a simple calculator that will return the damage you’ll do ? Os x mavericks.
That's the reason why bullets cause a lot of damage while reaching targets. Use the kinetic energy calculator to find out how fast that the same bullet will have to be traveling at to get its energy to 1 J. It's a velocity of about 20 m/s. Well, it will still hurt when it impacts a body, but it definitely won't cause anything worse than a bruise. Before performing calculations, ensure that Flash is enabled in your browser. If you do not have Flash enabled, the LRI Calculator may not function properly. If you need instructions to enable Flash, see the help section of your chosen browser. Note that the LRI Calculator has not.
Calculate the unknown variable in the equation for kinetic energy, where kinetic energy is equal to one half times the mass multiplied by velocity squared; KE = 1/2. mv^2. Free online physics calculators, mechanics, energy, calculators.
![Dmg Dmg](/uploads/1/3/3/4/133401636/742243426.png)
If you come across any errors / invalid damage calculations, please let us know.
Weapon Attack Rating and Scaling Calculator is a page for community created tools that determine weapon damage output at specific stats. You can add your own spreadsheets to this.
This tool was created by Silvard
You can find the original version here
Another tool, created by Rhoparkour
This tool was created by Silvard
You can find the original version here
Another tool, created by Rhoparkour
- 'The scaling damage of a weapon follows the following formula: ScaleD = BaseD*StatBNS*StatScale
- BaseD = Base damage of the damage type you want to calculate scaling for
- StatBNS = Hidden stat that scales witht he stat relevant to scaling, ranges from 0 to 1. There's StrBNS, SklBNS, BldBNS and ArcBNS
- StatScale = A weapon's hidden stat that determines how efficient scaling is for that weapon for that stat, ranges from 0 to 1.
- AR is truncated after the Ar calculation (116.9 AR becomes 116, 115.1 becomaes 115, so on and so forth).
- Str for Strenght, Skl for skill,. Bld for Bloodtinge, Arc for Arcane
- ALL WEAPONS WERE TESTED AT +10
- 'To do: Beast Claw, Burial Blade, Chikage, Lugarius's Wheel, Rosamarinus
- For example, a pure physical weapon's AR may be calculated as AR = BaseD*(1 + StrBNS*StrScale + SklBNS*SklScale)
- A pure Bloodtinge weapon will go like AR = BaseD*(1 + BldBNS*BldScale)